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Alsbeth la Zozza...........

Aperto da Kidon, Ottobre 04, 2011, 12:49:01 PM

Discussione precedente - Discussione successiva

Weisse

forse l'altra volta in un paio di try non abbiamo fatto lo spread out nella fase degli adds

Flam3nco

Ne hanno da mangiare di pagnotte  :asd:

Spero che tutti abbiano letto il post e guardato i video che stasera si va da lei dopo Herald
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Yoshi

Anche gli HOT hanno segato Plutonus.
Non vorremmo mica perdere il primato lasciandogli fare Halsbet per primi..... :nono:  :nono:

Kidon

Direi che intanto possiamo dare un'occhiata alla strategia utile da usare con questa santa donna!!!!!!!!!!


Video 1
http://www.youtube.com/watch?v=gkcA5qSsvYA
Ben spiegate le differenti skill del boss

Video 2
http://www.youtube.com/watch?v=en_mbXyyvRk
Qui si vedono bene acune meccaniche del fight

LA TATTICA

Alsbeth the Discordant
This fight is incredibly hectic but once you understand what is going on, it's quite easy. It requires at least three tanks One for Alsbeth, a second for a tank swap if necessary, a third for adds. Alsbeth also goes through a cycle where she will be dps-able then shields herself and takes up into the air becoming immune to damage.
The fight starts off with Alsbeth in the middle. Arround the platform are three large towers. This is where crystal spawn, more on these later.
During the whole fight there is one emote you must pay attention to. Alsbeth will point to someone and you will see a raid warning saying a person is wracked with energy. This person must immediately begin moving around, no jumping, just running. Do not stop until the debuff runs out. If you stay still for any moment you will pulse AOE damage to everyone around you. During this you are able to attack and use instant cast abilities. Don't run in front of Alsbeth as you will get cleaved.
Once Alsbeth is engaged she will spawn three Defiled Guardians or Defiants around her. A tank must pick these up. You will have a medium amount of time to dps Alsbeth.
Once this time is up, Alsbeth takes to the sky and become immune, this will begin the Air Phase which is very difficult. At this point little purple "wisps" will spawn called Discordant Energy. There are also three types of large adds that have the potential to spawn as well: Soul Thief (black), Soul Magus (grey) and a Soul Harbringer (white). The amount of these adds will ramp up, for each air phase, until all three are spawned.
Few things you must consider:
The large black/grey add, the Soul Magus, casts a spell called Soul Destruction. This must be interrupted or the raid will wipe. The Magus also casts a spell called Chains of Discord on a random raid member that will cause a significant amount of damage and also bounce to nearby raid members. Spreading out during this phase is important.
Both Black and Grey put a debuff on the tank that will explode at a 10 count. A tank swap may be needed if you have all three adds up.
When you have a combination of White and Grey, bring them together and AOE them down.
A pillar will also spawn that must be killed, but they spawn with a shield. To destroy the shield, you must kill the "wisps". When you kill them crystals will spawn on the towers mentioned above. Grab the crystal and run it to the spawned pillar. The DPS will have to run to the pillar and destroy it. Once the pillar and the adds are down, Alsbeth will land.
Also during the Air Phase, Alsbeth will cast Discordant Meteor on the person farthest from the center. Nearby players will need to stack up with that person so when the Meteor hits, it's damage is dispersed among enough people. You will need at least 5-6 people to not one shot anyone.
The first air phase will have one pillar and one Soul Thief/Magus/Harbringer
The second air phase will have two pillars and any two combinations of Thief/Magus/Harbringer.
The third air phase and every phase beyond will have three pillars and all three adds.
Air Phase Summary:
Alsbeth flies up and become immune.
Defiled Guardians or Defiants may still be active.
Discordant Energy spawn
Pillar(s) will spawn
A Thief, Magus, and/or Harbringer will spawn.
Once all Pillars and adds are killed, Alsbeth will land.
Things to do:
Stack of the Meteor target if you are in range.
Each of the three tanks need to pick up the Thief/Magus/Harbringer when Alsbeth takes off.
The Tank with the Guardian/Defiant adds will need to collect them and the Harbringer and bring them to a common area for AOE dps.
Magus' Soul Destruction must be interrupted.
Wracked Soul target needs to keep moving.
Kill Wisps.
Grab crystals and bring them to pillars.
Stay spread out due to Chains of Discord if a Magus is alive
Make sure you group up the wisps and left over Defiled Guardians and Defiants so they die to AOE dps.
This cycle will continue until Alsbeth is 20% health.
At 20%, Alsbeth will regenerate her health and a large amount of wisps will spawn. Gather them and kill them. As they die crystals will spawn at the towers again. Grab them and run them into Alsbeth. They will do ~7% damage to her. She also has a damage shield that will instantly kill you if it's up and you run a crystal into her.
All of Alsbeth's damaging abilities are active during this phase, including a ground based AOE attack. Kill wisps, collect crystals and run them to Alsbeth. This last phase isn't very difficult.

Mamma mamma ho il righellooooooooooooooooooooooooooo