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UNGOLOK 1 BOSS RAID DA 10

Aperto da mammuttina, Novembre 08, 2014, 04:22:16 PM

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Korgak

Di sicuro bisogna fare altre prove con build che consentono di far danno in movimento. Durante la prima parte di danno se ne tira fuori a volontà, sullo spike iniziale ieri praticamente tutti i dps hanno fatto dai 55 ai 65k per assestarsi poi dai 45 ai 35. Il "problema" può presentarsi dopo con i cambi target/spostamenti più serrati, ma al massimo potrebbe influire sulla rapidità con cui si ammazzano i piozzetti saltellanti o gli squaletti, il boss non ha un enrage timer (almeno così sembra) o al massimo se vogliamo prenderlo come enrage c'è il limite di piozzetti nella stanza che una volta uccisi non repoppano.
:trollface:HAI MENO DI 30 POST TU NON SEI NESSUNO E TI BRUCIAMO LA MACCHINA!!1 :trollface:
In Righello we trust

PaolOh

Come tempi ci stiamo dentro senza problemi se non sbagliamo l'uscita dalle pozze o l'apertura delle gabbie una volta arrivati al 30% e passati alla seconda fase dovrebbe anche essere piu' facile.
Nel primo filmato sono in 4 con dps molto alto e poi devono aver messo curatori perche' il quinto ha 6K di dps, noi ieri avevamo 4 persone sopra i 30k e almeno altri due sui 20/25K
[align=center]DON\'T PANIC[/align]
[align=center]The doctor is IN (psychiatric help 5c)[/align]

Shilani

il piu alto 40k stabili il resto oscillano tra i 30k i 35k, l'unico che teneva i 50k era darwens ma era necessario girarlo healer...

Flam3nco

1 sola domanda ... i dps sono tutti fra i 50K e i 60K

Voi nei try su che ordine di dps state? Giusto per capire se è equip o cosa
[align=center][/align]

PaolOh

[align=center]DON\'T PANIC[/align]
[align=center]The doctor is IN (psychiatric help 5c)[/align]


mammuttina

Ungolok

Health: 95.2 million
Enrage timer: ?
Difficulty: 5/10
Essential abilities: Interrupt
DPS Requirement: ?

Suggested Raid Setup:
[Tank] 1: Any class

[Healer] 2: 1 Tank healer, 1 Raid healer

[DPS] 4-5: 1 Defiler and 4 DPS

[Support] 2: Oracle/Bard and Pyrochon



Boss Strategy:

This is a 2 phase fight. Phase 1 (100-30%), the boss is in chains, which give him 2 stacks of a debuff weakening his damage output. Phase 2 (30-0%), he is no longer chained and his damage output increases.

Phase 1: In Chains

Mechanics:
Ink Blast: Emote "Ungolok prepares an Ink Blast". This is a rear cone attack, the tank needs to turn the boss to face the raid.
Hydro Jet: Frontal cleave. This happens a few seconds after Ink Blast, so the tank needs to turn Ungolok away from the raid right after Ink Blast.
Fatal Current: 2 large red AoE circles placed on random raid members. These bubbles will blow up after a couple seconds, and will one shot you if you are still in the AoE.
Venomus Barb: Debuff on random player that stacks regularly, dealing increasing damage per stack. Killing a "Mindless Spawning" add will remove the debuff.
Building Pressure: At the end of the cast, the boss will cast "Pressure Blast" 3 times in a row. You must open the Gump Cages around the room (left, right, and behind the boss as you enter the room) to reduce the damage of Pressure Blast. Open one cage during each cast of Pressure Blast (1st cage can be opened during Building Pressure cast). If this is not done properly, the damage from Pressure Blast will wipe the raid. Assign 2 players plus the tank to open cages.
Ungolok loses interest in [player]: If the tank moves too far from melee range, the boss will attack a random player. The tank needs to taunt the boss back and re-establish aggro. (emote before or after taunt??)

*Note: The boss will do 3 Ink Blasts then Building Pressure. After the 2nd Ink Blast, cleanse the Venomus Barb and have assigned players ready to move to open cages. Also, pull one just before phase 2 begins (around 35%) to clear stacks of Venomus Barb.

Add Mechanics:
Mindless Spawning:
* 1 million Health
* Applies a stacking DoT to the target. DPS needs to kill quickly when pulled
* Upon death, cleanses Venomus Barb (Raid should group close to the add for this)
Captive Terror:
* 1.5 million Health
* Spawns during Building Pressure/Pressure Blast
* Ability: Puncture Heart: Will one-shot the tank unless interrupted. All dps needs to swap and kill this quickly.

Tanks:
* Turn Ungolok to face the raid for Ink Blast, then immediately turn him away for Hydro Jet
* Pull Mindless Spawning adds to remove Venomus Barb after the 2nd Ink Blast.
* Pick up Captive Terrors when they spawn
* Interrupt Puncture Heart.

Healers:
* Be sure to top off the raid between Pressure Blasts

DPS:
* Help interrupt Puncture Heart
* DPS Adds when pulled/picked up
* DPS boss


Phase 2: Ungolok Unchained
The chains are removed from the boss, and the 2 stack of the damage reduction debuff are removed. Ungolok will hit the tank much harder now.
Ungolok no longer casts Building Pressure and gains the following

Mechanics:
Furious Charge: Emote "Ungolok glares at [player]". A large red AoE is cast on that player (should always be the tank), and all other players must run out of the AoE or you will get one-shot.

Tanks:
* Continue to pick up Captive Terrors as they spawn
* Continue to turn boss for Ink Blast/Hydro Jet
* Continue to interrupt Puncture Heart
* Continue to pull Mindless Spawning until about 10% (after that, focus should be on killing the boss)

Healers:
* Be ready for big heals after Furious Charge
* Don't get caught in AoE zones

DPS:
* Continue to prioritize adds until 10%, then just burn the boss
* Run out of AoE zones.