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Hotfix 10 - boost the mages

Aperto da PaolOh, Luglio 18, 2013, 05:57:20 PM

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mammuttina

Citazione di: "Paoloh"diventare tutti tank
:sisi:  :sisi:  :sisi:  :sisi:  :sisi:
 :priest:  :rock:  :rock:  :rock:

Kidon

Citazione di: "Silvercoso"i rogue hanno un piccolo buff oltretutto su assassin e basta

i maghi e mi pare anche i warr verranno potenziati ANCORA MA BASTA CHE VERGOGNA!

Ti affitto Shivaz :D!!!!!!

Mamma mamma ho il righellooooooooooooooooooooooooooo

Silvercoso

i rogue hanno un piccolo buff oltretutto su assassin e basta

i maghi e mi pare anche i warr verranno potenziati ANCORA MA BASTA CHE VERGOGNA!

PaolOh

Lassa stare. daranno un paio di utility ai druid che se no non li usa nessuno (perche' dopo li useranno un casino...)
Ora hanno dato anche una specie di link con la riduzione del 30% dei danni al necromancer...metti due necromancer sui tank e il defiler e' inutile perche' probabilmente fara' la meta' dei danni.

Tocchera' fare tutti i purifier e i warden e sperare nei fight dove si puo' andare melee per la shaman oppure diventare tutti tank.
[align=center]DON\'T PANIC[/align]
[align=center]The doctor is IN (psychiatric help 5c)[/align]

mammuttina

si ma al cleric non cambiano mai niente?

PaolOh

come al solito tra le 3 e le 4 presumo
[align=center]DON\'T PANIC[/align]
[align=center]The doctor is IN (psychiatric help 5c)[/align]

each-uisge

a che ora la uppano?
cavolo volevo loggarmi stasera (sul tardi, molto tardi, che c'ho gente a cena...) ma me sa che me trovo la patch :(
--
Each-Uisge
[size=85](ach ishkeh [?x???k??])[/size]
[size=85]a.k.a. \"Quello dal nome impronunciabile\"[/size] ¬_¬
Kelpie [Rift] [standby]
Kelpy [Defiance]@Malefico Kelpie [standby]
Malefico Kelpie [Steam]
Malefico_Kelpie [Origin]

PaolOh

Soo uscite ora le note per l'hotfix che riceveremo stanotte.. sono stati rivisti i maghi e i rogue e da quello che ho potuto leggere velocemente mi pare in arrivo un bel boost per i maghi:

Ecco le note complete:

[spoiler]IFT 2.3 Hot Fix #10 - 18/7/13


GENERAL
 * You can now resurrect players while in a cross-shard group without sending them back to their home shard.
 * The /shard command now always returns the name of the shard, even for Unknown shards. It also now prints the shard ID.
 * Fixed first person camera jitter.
 * Fixed a rare issue that caused a character to log in with negative Planar Attunement points.

RIFT STORE
 * Bundles of Rally Scrolls and Rally Banners are now available under Services.


SOULS

MAGE
 * Fireball, Void Bolt, Crystalline Missiles, Plague Bolt, Cloudburst, Vile Spores, Pillaging Stone, Granite Salvo, Neural Prod and Malevolent Bolt: now classified as Primary Bolt abilities.

 ARCHON
 * The 2 piece buff from Prion's Archon Crystal is now removed when changing roles.
 * Rising Vengeance: Now increases all non-Archon damage by 2/4/6/8/10%.
 * Archon's Bulwark: Now increases Endurance by 100 and no longer stacks with Searing Vitality.
 * Patron's Rage: Increased damage.

 CHLOROMANCER
 * Natural Power: Now reduces the pushback suffered when damaged while casting Life abilities by 33/66/100%.
 * Lifebound Veil: Slightly increased healing done to the Synthesis target.

 DOMINATOR
 * Updated Gift: Now icreases damage by 0.5% and AOE damage by 1%, instead of increasing damage by 1%.
 * Mass Charged Shield: Ranks 7–13 now deal the correct damage.
 * Lightning Wall: Now costs 60 Charge instead of draining Charge while active.
 * Nyx's Orb: Increased the damage and movement speed of the projectile.
 * Grasping Void, Gravity Void, Traitorous Influence and Mass Betrayal: Increased damage.
 * Malevolent Bolt: Increased initial damage, and debuff duration increased to 5s.

 ELEMENTALIST
 * Updated Gift: Now increases damage by 0.5% and pet damage by 4% per point in soul, instead of increasing damage by 1% and pet damage by 3% per point in soul.
 * Lightning Strike: Reduced damage.
 * Elemental Link: Increases the Mage's damage done by 1/2/3/4/5% instead of reducing the damage taken. The rest of the talent remains unchanged.
 * Cycle of Earth, Cycle of Fire, Cycle of Air, and Cycle of Water: Now provide a 7/15% increase to their respective damage types.
 * Icy Gale: Reduced cooldown to 30s.

 HARBINGER
 * Luminous Weapon: Now causes melee attacks to deal additional Life damage to up to 5 enemies. Lasts 1h.
 * Blademark: Reduces the Mage's damage by 10%, down from 30%.
 * Empyrean Ascension: Abilities granted now count as Slashing attacks, and have had their damage slightly reduced.
 * Jagged Blades: Increases damage from Lightning Blade and Reaper's Blade by 20/40%, up from 15/30%.
 * Lightning Blade, Reaper's Blade: Now receive benefits from effects that increase damage. Previously they only received bonuses from effects specifically referencing them.
 * Lucent Slash: Now a 360 degree AE attack instead of a frontal cone.
 * Tempest Winds: Increased damage, and while active it provides immunity to root, snare, and knockback.
 * Storm's Fury, Vorpal Slash: Slightly increased damage.
 * Rending Slash: Slightly increased damage, increased debuff duration to 15s.

 NECROMANCER
 * Updated Gift: Now increases damage by 1% and pet damage by 3% per point in soul instead of increasing damage by 0.5% and pet damage by 4% per point in soul.
 * New Ability: Soul Bond: Intercepts 30% of damage taken by the ally. The Mage takes 30% of the intercepted damage. Increases the healing the Mage receives from Essence Link by 30%. Can only affect 1 ally.
 * Every 2nd Scourge Bolt from the Shadow Revenant pet now applies a stack of Deathly Calling.
 * Symbiote: Now causes Essence Link to increase the damage taken by the affected enemy, from both the mage and their pet, by 2/4%.
 * Symbiote: The damage buff granted for Essence Link can now be seen on the enemy, and can be applied by each Necromancer attacking an enemy. However, the healing debuff will still only stack a single time per enemy.
 * Corpse Explosion: Now stacks up to 3 times.
 * Deathly Collusion: Now causes stacks of Deathly Calling to increase the mage's damage on the affected enemy, instead of only Death damage.
 * Fresh Graves: Now increases Spell Power by 1/2/3/4/5%.
 * Corpse Talon: Now receives a 15% damage bonus from each stack of the mage pet's Deathly Calling on the enemy, up from 10%.
 * Grave Rot: Reduced cooldown to 6s.
 * Corpse Talon: Reduced cast time to 2s.
 * Improved Soul Purge: Now causes Soul Purge to heal the caster for 15/30/45% of the damage deal, up from 10/20/30%.

 PYROMANCER
 * Ignition: Now decreases the cast time of Fire spells by 4/8/12/16/20% and all other spells by 1/2/3/4/5%.
 * Ignition: Now reduces the mana cost of non-instant Fire spells by 4/8/12/16/20%.
 * Ignition: Now increases the range of non-melee damaging abilities by 1/2/3/4/5 meters. Increased range does not stack with the range increase from the Dominator's Mental Fortitude.
 * Fireball: Slightly reduced damage.
 * Improved Fireball: Renamed to Improved Bolt.
 * Improved Bolt: Now affects all Primary Bolt abilities instead of only Fireball.
 * Improved Bolt: Now increases the chance for Primary Bolt abilities to critically hit by 2/4/6%, down from 3/6/10%.
 * Combust: Now increases the Fire Storm damage by 10% per stack.
 * Withering Flames: Now deals damage instantly instead of delaying the first tick of damage for 1s.
 * Internalize Charge: No longer automatically shuts off at random if the caster still has Charge remaining.
 * Burning Fury: Now increases the chance to critically hit with abilities by 2/4/6%.
 * Fulminate: Now costs 60 Charge.
 * Flame Volley: Reduced damage of the final tick.

 STORMCALLER
 * Updated Gift: Now increases damage by 0.5% and AOE damage by 1%, instead of increasing damage by 1%.
 * Ice Shear: Base damage bonus granted by its debuff has been reduced to 2%, down from 5%.
 * Cloudburst: Increased damage.
 * Lightning Arc: Increased damage.
 * Cold Weather Training: Now also reduces the cast time of non-Water abilities by 1/2/3/4/5%, reduces the mana cost of non-instant Water abilities by 4/8/12/16/20%.
 * Static Flux: Now increases all damage.
 * Arctic Chill: Now also causes the snare effect from Arctic Blast, Eye of the Storm, Hailstorm, Icy Vortex and Wind Chill to deal Water damage each second, based on Spell Power, while the enemy is moving.
 * Pouring Rain: Now resets the cooldown on all Stormcaller abilities. Increased the cooldown to 2 minutes. Moved Pouring Rain to the 40 point root ability.
 * Electric Charge: Moved into the soul tree into Pouring Rain's previous location, and requires 35 points to unlock.
 * Perfect Conditions: Increased the damage bonus applies to area effect abilities to 5/10/15%.
 * Perfect Conditions: Now also reduces the global cooldown of Air and Water spells to 1.33/1.17/1 seconds and reduces the mana cost of instant Air and Water spells by 11/22/33%.
 * Tempest Armor: No longer provides a global cooldown reduction to Water spells.
 * Charged Atmosphere: Now increases the damage of area effect abilities by 4/8/12%.
 * Wind Chill: Reduced cooldown to 30s.
 * Lightning Mastery: Now increases Air damage by 3/6/9%, down from 4/8/12%.

 WARLOCK
 * Updated Gift: Now increases damage by 1% per point in soul, instead of increasing damage by 0.5% and DoT damage by 1% per point in soul.
 * Neddra's Torture: Duration and cooldown is now 8s.
 * Expanded Contagion: Now gives Radiate Death a 33/66/100% chance to spread Life Leech, Atrophy, Necrosis, Combust, Electrified and Deathly Calling.
 * Lingering Pain: Now gives Primary Bolt abilities a chance to refresh Life Leech instead of only Void Bolt.
 * Warlock Armor, Dark Armor: Now also increase the damage of DoT abilities by 5%.
 * Empowered Darkness: Will no longer consume more than the indicated 75 Charge on cast. Updated the tooltip so the Charge cost more clear.
 * Conflux: Now curses the enemy for 30 seconds, dealing Death damage up to the next 10 times a Death based damage over time ability is applied to the enemy.
 * Neddra's Essence: Reduced cooldown to 2 minutes.


ROGUE

 ASSASSIN
 * Exposed Weakness: Increased the attack power contribution to the damage bonus.

 SABOTEUR
 * Land Mines: No longer puts the player out of stealth when triggered.

WARRIOR
 * Fixed a bug where the damage of Finishers when dual wielding was less than expected.

 BEASTMASTER
 * Swiftness: Now also increases damage done by 1-5%.

 CHAMPION
 * Deadly Strikes: All attacks now ignore 2-10% of the target's Armor and Resist.
 * Grim Satisfaction: All ability attacks now have a 20% chance of recovering 2-6 Power.
 * One on Many: Now increases all damage done by 1-3% and increases damage of Area of Effect attacks by 3-9%.
 * Soldier's Bearing: Now increases all damage done by 3%.
 * Reaper's Bearing: No longer causes single target attacks to deal damage to surrounding enemies. Now, it increases the damage of single target attacks by 30%.
 * Iron Strikes: Now increases the damage of all Champion abilities by 10-30%.
 * Intense Training: Now increases the bonus to Slayer's Bearing to 5/7/9%, up from 3.5/4.2/5%.
 * Mired: Now causes enemies affected by a Mark to take 3-9% more damage from your attacks for 1min, down from 5-15%.
 * Trample: Bull Rush and Finishers now cause nearby enemies to take 5-15% more damage from all of your attacks for 15s.
 * Follow Through: No longer reduces the power cost of Champion AE attacks by 2-4. It now reduces the power cost of all Champion abilities by 1-2.
 * Fight or Flight: Now also increases damage done by 3-6%.
 * Close on the Target: Now also increases damage done with melee weapons by 2-6%.
 * Thunderous Strike: The debuff from Thunderous Strike now lasts 20s, up from 15s. Now applies a debuff onto affected enemies, increasing damage taken from the Warrior by 5-15%.
 * Disruptive Strike: Damage has been increased.
 * Bull Rush: Now roots the enemy for 2s.

 PALADIN
 * Shield of the Vengeful: Fixed a bug where Shield of the Vengeful is not increasing the damage of Destructive Forces.
 * Balance of Power: Can now have a Crit outcome.

 PARAGON
 * Flinching Strike, Turn the Blade: No longer enable Follow Up attacks when they are executed.
 * All Follow Up attacks are now activated for up to 10s after using any attack point generating ability. It will only be deactivated after using a Follow Up attack.

 REAVER
 * Shadow of Dread: DOTs triggered from Shadow of Dread are now applied immediately upon execution. This reduces the chance of DOTs not applying when the ability is used at close to max range.
 * Entropic Embrace: Now increases non-physical damage by 2-10%.
 * Binding of Affliction: Now increases non-physical damage by 5%.
 * Crippling Infestation: Now also increases damage done by Death based attacks by 3-15%.
 * Reaping Touch: Now increases the damage of all attacks by 1-3% instead of increasing the damage of over time attacks by 2-6%.

 RIFTBLADE
 * Fork: Now a Toggle ability. No longer cost Power. Causes Riftblade's Spear abilities to do 50% less damage.

 TEMPEST
 * Difficult Target: Now reduces damage taken by 1-3% and increases damage dealt by 1-3%.

 VOID KNIGHT
 * Quality Care: Updated tooltip so it no longer references non-existent abilities.
 * Destructive Forces: Reckless Strike and Ragestorm now deal weapon plus 0.3-1.5% of your Attack Power as Air damage for each active pact, down from 0.6-3.0%. Destructive Forces can now have a Crit outcome.
 * Accord of the Rift: Now increases outgoing damage by 2% per active pact, down from 2.5%.

 WARLORD
 * Into the Breach: No shares a cooldown with Clear the Breach and roots affected enemies for 2s.
 * Clear the Breach: No shares a cooldown with Into the Breach and roots affected enemies for 2s.
 * Tactical Advance: Now also refreshes Sergeant's Order and Battlefield Medic.
 * Defensive Surge: Now increases Armor and Resistance by 10/15%, up from 3/9%. Also reduces damage dealt by 10%.
 * Battle Surge: Now increases Attack Power and Weapon Contribution by 20%, up from 15%. Also increases damage taken by 10%.
 * Arterial Strike: Damage has been reduced. Now activates after a Critical Hit instead of a block, parry or dodge. Now grants an Attack Point and has a 6s cooldown, and the bleed now ignores armor and lasts 10s.


ZONES
 * Zone events involving multiple planar types (generally Fire + Earth) will no longer fail if there are no Rifts open of the appropriate planar type when a miniboss spawns.
 * Mote collecting now possible while mounted for all mote quests. Every single motey one of them.

 ARDENT DOMAIN
 * The seismic shift in Ardent Domain has been accounted for in the achievement Heady Heights. You can now complete this achievement once more.

 FREEMARCH
 * Zone Event: Mark of the Iron Tyrant: Will now apply the Planar Equity debuff to unmentored players.

 GLOAMWOOD
 * There is a new porticulum located at the outpost near the entrance of Darkening Deeps!

 MOONSHADE HIGHLANDS
 * Zone Event: Where the Death Fae Go for the achievement Fairytale End should run much more frequently.

 SILVERWOOD
 * Zone Event: Greater Aelfwar Idol: Will now apply the Planar Equity debuff to unmentored players.

 THE DENDROME
 * Captain Virog will stay at his post in Solstice Tower.
 * Friendly NPCs from Empyreal Strongholds and Hunt Rifts should no longer fight each other.
 * Motelets will respawn quicker in the forest of The Dendrome.
 * Quest: Empyral Command: Fixed a typo in quest text.
 * Strongholds:
 - Reduced the damage of Usaerol's Electric Downpour.
 - Reduced the healing done by the Architect Diviner invasion commander and the Green Defense Orb stronghold NPC.
 - Players can now remove the Tether debuff if their partner is dead.


PVP/WARFRONTS
 * Fixed an issue with Conquest chat while playing on an Unknown shard.
 * Fixed an issue with Guild Quests not updating in The Black Garden and Karthan Ridge sometimes.
 * The achievement Hunting the Endless can once again be completed by level 60 players in Port Scion.
 * Fixed the issue preventing Aquatic Equinox Pods and Salve of the Hailol Satyrs from being completed more than once.


CRAFTING
 * All crafting professions now grant you at least one recipe automatically when you train the profession.
 * Apothecary: Recipes that were new with 2.3 are now categorized correctly in the crafting window.
 * Foraging: Crafting Regal Distillate no longer requires a workbench.
 * RIFT Mobile: Added meat! Also, crafting raw material rewards are now distributed better based on your character's level.


DIMENSIONS
 * Dimension recommendations will be reset when transferring shards.
 * Dimension minimap titles now say the dimension name instead of retaining the name of where you came from.
 * Warden's Point and Sanguine Shores dimension keys are no longer sellable.
 * Increased the diameter of the Tuldio Sun Orb dimension a little bit to accomodate having clipped off part of the southwest side in a previous adjustment. Enjoy the extra space!


ITEMS
 * The cooldown on the Stronghold Summoner item will now continue counting down while logged out.
 * Shield of Static Winds now has a Cleric/Mage upgrade path.
 * Spent Heavy Omniparticle Emitter now has a Warrior/Rogue upgrade path.
 * Peace of the Hailol now has a Warrior/Rogue upgrade path.
 * Frozen Ion Cloud now has a caster upgrade path.
 * Greater Essences drop more frequently from Strongholds, however, they are still rare.
 * Essences of any planar type may now be found in any planar Stronghold. Example: Life strongholds can now drop Fire Essences.


UI/SETTINGS
 * Fixed case where a recipe on a merchant would display as red even though you were skilled enough to learn it.
 * Added a new window when you level up to quickly spend soul points for your selected purpose with one click.
 * An error message will now be displayed when players cannot add anymore currency due to hitting their weekly cap.[/spoiler]
[align=center]DON\'T PANIC[/align]
[align=center]The doctor is IN (psychiatric help 5c)[/align]