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1.7 In-Progress Set #2

Aperto da ITH, Gennaio 16, 2012, 04:22:48 PM

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Amnex

Citazione di: "Rengi"http://translate.google.it/  LoL
Grazieee  sei proprio un village people


Amnex

E io che appena ho letto ho pensato "vai uno che ha tradotto"

ITH


Ererviss

Appero rengi vai forte in inglese.. Se nn ti conoscessi bene direi che hai fatto copia/incolla :p

ITH

Hi all,

We've put these notes out for your preview of what's to come. We've got a number of other information-packed posts stickied here in the PTS Forum.

We'll update this thread to let you know when the patch has gone live - enjoy and have a great weekend!

1.7 PTS In-Progress Set #2 – 1/12/11


PVP UPDATES
* In the ongoing effort to more appropriately match up characters of different ranks, and give a smoother entry to high-level PvP, we will be revamping the existing Prestige system in 1.7. The below are some initial changes currently in testing, with more to come over the following weeks. As usual, the below info may change prior to the patch going to live shards.
* The Prestige system has expanded from 8 ranks to 40 - existing ranks will be converted to the appropriate rank on the updated scale.
* Bolstering is now enabled for level 50 Warfronts. Players entering a level 50 Warfront below Rank 13 will have their stats boosted to be more effective for both rank-appropriate and mixed-rank Warfronts.
* Marks of Retribution gained from closing PvP Rifts and completing weekly quests are now consumables that grant 1600 Favor.
** Existing Marks of Retribution will be converted to Favor in an upcoming update.
* Reinforced Crystallized Insight is now available for purchase from Girdoom in Meridian and Templar Zim in Sanctum. These consumables grant 100,000 Planar Attunement experience at a cost of 15,000 Favor.

PVP SOUL UPDATES - PVP PLANAR ATTUNEMENT
* With 1.7, the PvP-specific Souls have been converted into a Planar Attunement-based character enhancement.
* A large amount of Planar Attunement experience is granted each time you gain a Rank in PvP. Yes, this will be granted retroactively for ranks already gained.

PVP EQUIPMENT UPDATES
* Removed Rank requirements from all PvP armor sets. You still need to purchase sets sequentially, but the limiting factor is now total Favor gained rather than rank.
* PvP weapons and Synergy Crystals will still require specific ranks to purchase and equip.
* PvP Synergy Crystals have a reduced notoriety requirement to equip. A new set requiring Rank 40 and Revered with the Order of the Eye or The Unseen has been added.
* The previously-Rank 3 and Rank 4 gear is now available without prior purchase requirements.
* PvP Armor merchants now stock Bows for Defiants and Guns for Guardians.
* PvP Armor set merchants now display items filtered by Calling. Filtering can still be disabled if you'd like to purchase items designed for other Callings.

GENERAL
* You know all those times you hit 'Leave Party' instead of 'Ready Check'? Yeah, Leave Party got moved down to the bottom of the menu list.
* Characters under the effect of any type of Mind Control ability are no longer able to enter new instances - Chronicles, Dungeons, Warfronts, Slivers, or Raids.
* Doubled the duration and removed the 2 minute cooldown on Omen Sight and Quantum Sight.
* While in a LFG-formed random Expert group for an instance you already have a normal lockout for, you no longer get locked from your random version if disconnected before the first boss.

SOULS
* Mage and Cleric abilities that are low-ranked compared to your level now always use the ability cost of one rank below the max currently available to you. This won't change costs for characters who've trained up their abilities to current rank as they level.
* Many tooltip clarity updates for abilities on Souls.

WARRIOR
* Disarm abilities now properly block abilities that require either Ranged or Melee weapons.

ROGUE

ASSASSIN
* Expose Weakness: Fixed a bug where the damage increase from Exposed Weakness was not applied to all three stacks of Serrated Blades' damage.

RIFTS AND INVASIONS
* Guild Quest: Upping the Ante: Should now always give credit if a Rift is closed by a guildmember.

INSTANT ADVENTURE
* If an Adventure Group is waiting for a new chain of adventures to start, the teleport invitation for new group members now waits for the start of the next set.

ZONES

DROUGHTLANDS
* A new porticulum has been constructed in Fallback!

GLOAMWOOD
* Dead Water: The mobs inside the cave you enter on this quest now have a longer respawn time.

SCARWOOD REACH
* Fall of House Aelfwar: Quest should no longer get blocked sometimes by a nearby foothold.


DUNGEONS, SLIVERS, CHRONICLES, RAIDS
* If your invitation to teleport to an instance fails because it is full, group/raid members can now trigger the teleport prompt an additional time by re-zoning into the instance.

CADUCEUS RISE
* Fixed the achievement, Bloody Bothersome, that was triggering incorrectly in Expert mode.

GREENSCALE'S BLIGHT: THE FALLEN PRINCE [Chronicle]
* Shadow of Metamorphosis should now properly end if you leave the zone while under the effect.

ITEMS
* Amplified Soulstone: Now properly increases damage from Elemental Touch.

CRAFTING
* Crafting will now use items directly from your bank – No need to swap a bunch of items around before heading over to the crafting stations!

ART AND AUDIO
* Added some visual effect improvements for the low-quality renderer.
* Fixed ambient volume in Droughtlands not being correctly raised/lowered by whatever your Ambient Audio volume is set to.

UI/SETTINGS
* Fixed the Warfront UI window being blank while your character is mind controlled.
* Your current target is now indicated by an icon on the minimap and main map. The icon will show red, yellow, or green, depending on whether the target is hostile, neutral, or friendly.
* Guild Perk reset charges are now shown in the Guild Bank currency log.
* Fixed the 'receive item' spam in the chat window when combining stacks between your inventory and your bank.
* If you get disconnected due to your shard being down, we now show a message letting you know this, instead of surprising you with a different shard's character select screen.
* Target tooltips now show Elite for group and raid encounter NPCs.
* Updated the character selection screen with faction-sorted and colored Character listings.